Showing posts with label Howard Rheingold. Show all posts
Showing posts with label Howard Rheingold. Show all posts

Sunday, 8 November 2009

Always connected

This is a continuation of yesterday's post entitled: The digital tribe and the network nation.

It was Howard Rheingold (2002) who coined the term ‘smart mobs’ (a play on the word 'mobile' or mobile phone) to describe individuals who work collectively and intelligently toward a mutual goal without necessarily having met. Unlike their more feral counterparts, smart mobs tend to act intelligently and with a purpose. They are distributed beings (Curtis, 2004), carrying devices that have immense computing power and telecommunication capability, enabling them to collaborate in ways which were previously inconceivable. The immediacy of their communicative ability and the ubiquity and persistence of their engagement (they are always connected) within the smart mob enable them to perform collective feats of imagination, co-operation, trading and the exploitation of aggregative mind power, beyond anything humankind has ever achieved up to this point in its history. This may appear to read as a eulogy, but in reality smart mobs are the vanguard of an influential social movement that will gather pace over the next few years and will ultimately radically change the face of education.

Smart mobs can act for the public good, for example where drivers use their mobile phones to inform a local radio station of a road traffic accident. They can also act concertedly for more nefarious purposes, such as tram or bus passengers who text their ticketless friends to warn them of the location of ticket inspectors. Some smart mob activities may be pointless to all but those who participate in the action. In recent years, a new social phenomenon has been observed, particularly in urban areas. Known as ‘flash mobs’, they are large groups of people who suddenly gather in a public place, perform some meaningless activity for a period of time, and then just as quickly disappear. The T-Mobile dance was an example of this phenomenon and there are many more examples. Flash mobs are almost always co-ordinated by one or more individuals through mass SMS texting, e-mails or other electronic message transmission methods. Technology directed flash mobs have occasionally gathered for political purposes at times of civil unrest in Romania and China, but generally their purpose is ill defined. Flash mobs have been explained as a classic example of the innate need for people to belong to a group, be privy to inside knowledge, and be able to participate in what is ‘happening’.

Rheingold also identifies a ‘thumb tribe’ which consists predominantly of those younger members of society who appear to be constantly connected to the rest of their tribe and who use ‘one thumb signalling’ via text to communicate. They belong to the larger tribe of the ‘always connected’ who are identifiable by their apparent dependency on mobile telecommunication technologies. They are clearly identified not only by the means through which they communicate, but also by the manner in which this communication is constructed, i.e their vocabulary. SMS text is constrained by a single message limit of 160 characters. To save money, txters have developed a reduced form of language made up of letters, numbers and symbols. Known as ‘squeeze text’ (Carrington, 2005) this clannish form of language changes the morphology of the language being used, with little or no loss of its semantics for those who are members of the clan. For those outside the clan however, txting can present a bewildering conundrum.


Tomorrow: Digital pervasion and loss of identity

References

Carrington, V. (2005) Txting: The end of civilisation (again?) Cambridge Journal of Education. 35 (2), 161-175.
Curtis, M. (2004) Distraction: Being human in a digital world. London: Futuretext.
Rheingold, H. (2002) Smart Mobs: The Next Social Revolution. Cambridge, MA: Basic Books.

Image source

Wednesday, 22 October 2008

A little bit of culture

I am really pleased that I was able to finish off the final editing and proof reading for the new book 'Connected Minds, Emerging Cultures' which has now gone to press. A whole host of people have contributed toward the 17 chapters in the volume. The publishers, Information Age, who are based in the USA, Greenwich, Connecticut, are already publicising it on their website, and I have seen some of the cover artwork, so publication is imminent. Here's the blurb (wot I wrote meself):

As the title indicates, this book highlights the shifting and emergent features that represent life online, specifically in and around the territory of e-learning. Cybercultures in themselves are complex conglomerations of ideas, philosophies, concepts, and theories, some of which are fiercely contradictory. As a construct, "cyberculture" is a result of sustained attempts by diverse groups of people to make sense of multifarious activities, linguistic codes, and practices in complicated and ever-changing settings. It is an impossibly convoluted field. Any valid understanding of cyberculture can only be gained from living within it, and as Bell suggests, it is "made up of people, machines and stories in everyday life." Although this book contains a mix of perspectives, as the chapters progress, readers should detect some common threads. Technology-mediated activities are featured throughout, each evoking its particular cultural nuances and, as Derrick de Kerckhove (1997) has eloquently argued, technology acts as the skin of culture. All the authors are passionate about their subjects, every one engages critically with his or her topics, and each is fully committed to the belief that e-learning is a vitally important component in the future of education. All of the authors believe that digital learning environments will contribute massively to the success of the information society we now inhabit. Each is intent on exploration of the touchstone of "any time, any place" learning where temporal and spatial contexts cease to become barriers to learning, and where the boundaries are blurring between the formal and informal.

And here's a taste of the contents:
Foreword, Howard Rheingold. Introduction, Steve Wheeler. PART I: DIGITAL SUBCULTURES. Learning in Collaborative Spaces: Encouraging a Culture of Sharing, Steve Wheeler. Mobile Subcultures, John Traxler. Podcasting: A Listening Culture, Palitha Edirisingha. The Emergence of Ubiquitous and Pervasive Learning Cultures, Mark A. M. Kramer. PART II: ROLES AND IDENTITIES. Identity in Cyberspace, Hugh Miller and Jill Arnold. Digital Tribes, Virtual Clans, Steve Wheeler. Gaming and the Network Generation, Nicola Whitton. Creating an Online Course Generational Community, Leon James. The Social Impact of Personal Learning Environments, Graham Attwell. PART III: CYBER PERSPECTIVES. Emerging Online Practices: An Endo-Aesthetic Approach to E-tutoring and E-learning, Viv Tucker. Cyberculture and Poststructural Approaches, Ken Gale. Cyborg Theory and Learning, Vasi van Deventer. Transfer Through Learning Flexibility and Hypertextuality, Gorg Mallia. PART IV: NARRATIVES AND CASE STUDIES. Cybercrime in Society, Steven Furnell. Language Evolution in Txting Environments, Tim Shortis. The Cultural Impact of E-learning and Intranets on Corporate Employees, David Guralnick and Deb Larson. Imagined Worlds, Emerging Cultures, Steve Wheeler and Helen Keegan. Author Biographies. Index.

Thursday, 26 June 2008

...Connected Cultures

This is the fourth and final part of the Introduction for the forthcoming book 'Connected Minds, Emerging Cultures', which will be published later this year. It is an edited volume with contributions from a number of leading practitioners and thinkers in the field. The Foreword is by Howard Rheingold.

In the final section of this volume, Part 4, we present four case studies drawn from contrasting training and learning cultures, examining the cultures of corporate e-learning, cybercriminality, language evolution and social networking.

David Guralnick and Deb Larson represent the corporate training sector view in chapter 14. They write from the perspective of the company employee and explore the cultural basis of corporate e-learning. Guralnick and Larson describe the current state of employee cyberculture and propose that companies would be far better off using a strategic design approach to e-learning and corporate intranets, one based on helping employees and engaging them in their work. By doing so, companies will be able to integrate technology into employees' work lives in a way that improves their performance and boosts their morale and commitment.

Steven Furnell’s chapter ‘Cybercrime in Society’ presents a disturbing account of the current risks and threats to e-learners, and society in general from a number of criminal activities, including malware (viruses), hacking, and identity theft. There is a suggestion throughout that a criminal culture exists alongside other cultures within online life, waiting for the opportunity to transgress by exploiting network weaknesses. Through this chapter, Furnell provides a timely wake-up call for any user of the Internet who believes themselves to be safe, and suggests ways in which we can all protect ourselves from the more unsavoury elements of the online culture.

The penultimate chapter by Tim Shortis offers an explanatory framework for the re-spellings associated with new technology text formats such as email, internet chat, SMS text messaging and instant messaging. He considers some of the features and patterns of British adolescents’ uses of such writing and technology enabled semiotics. Shortis argues that technology has encouraged an extended set of orthographies which users draw upon to inflect their purposes and project their identities. He holds that such re-spelling is not a new phenomenon. Shortis goes on to consider the contextual pressures which act on users’ choices and argues that technology has re-regulated what counts as spelling, which challenges the official educational discourses of literacy, particularly where they apply to orthography.

The final chapter in this volume is entitled ‘Imagined Worlds, Emerging Cultures’. It was written as a collaborative project between
Steve Wheeler and Helen Keegan who used Google docs to write together across the distance. In this chapter they present perspectives on cyber cultures as ‘imagined worlds’ in education and focus on how emerging online social spaces impact upon individual perceptions and practices. Wheeler and Keegan pay particular attention to the social networking and multi-user virtual environment cultures, where imagination is unleashed, but where friendship can be superficial. They focus upon old and new media cultures and the shift in perception over issues such as ownership, intellectual property, copyright, personal identity and privacy. The chapter examines cultural values such as privacy, identity and ownership and highlight two 'digital clan' cultures – FaceBookers and Flickrites. They analyse some similarities and differences in an attempt to explore how tribal cultures develop around and through imagined worlds.

Such a spectrum of perspectives on cyberculture must hold something for everyone. It is our hope that readers will find the ideas contained within the book challenging and inspiring. Ultimately, we hope that teachers and lecturers and indeed all those involved in education will be able to take at least some of these ideas and apply them to their own professional practice. The result, we trust, will be a better understanding of the practices and processes that are inherent in online life, and that this better understanding will ultimately encourage better teaching and learning.

Tuesday, 11 March 2008

Taking shape

The new book is taking shape and I have been working on it all week since I returned from the Emerald Isle. Glad I wasn't flying back in yesterday's storms though - no barf bag is large enough.... etc.

The book is now entitled 'Connected Minds, Emerging Cultures' and was accepted for publication late last year by Information Age Publishers in the gool ol' USA. It will (probably) feature 17-20 chapters, if all the authors who have been invited actually submit their chapters, but it's a bit like herding cats at the moment. Most have coughed up, but there are still one or two dragging their feet, and another couple who have had disasterous injuries, illnesses etc and haven't been able to complete their drafts on time. Some of the featured chapters include work by the likes of Steven Furnell (Cybercrime), Palitha Edirisingha (Podcasting), Hugh Miller and Jill Arnold (Digital identities) and Graham Attwell (Personal Learning Environments). All the chapters follow the theme of digital cultures and emerging practices in online learning. One of my own chapters examines the notion of Digital tribes and virtual clans, and explores how technologies are changing the profile of society.

Oh, and the introduction is by Howard Rheingold. It's been a pleasure to work with these very respected academics, but I'm looking forward to putting this book to bed soon, so that everyone can enjoy what I hope will turn out to be a thought provoking and challenging volume.