Tuesday 8 January 2013

Where AR we now?

This is part 6 in a series of posts on the future of learning and technology. Technology is great for many things, but perhaps its most useful application is enabling us to do things better, faster, smarter. Augmented Reality (AR) is one such tool that has a lot of potential to enhance our senses, but to date has had poor uptake and real life application in the world of learning.  AR typically provides the user with additional information than can be obtained naturally. It takes live views of the real world around you and augments them with computer generated sensory information such as graphics, data, video or sound.

Examples in include smart phone applications such as Layar, which use the GPS and video camera tools to position the user in an information sphere, and feed them contextual information related to that specific geographical location. This can include information about local environment, navigation of complex transport systems (see the embedded video below featuring Acrossair's New York subway app), weather, news and  amenities, as well as cultural or historical information, and even social information. You might for example, wish to discover who else in your location is using Twitter or another social media tool. The opportunities to use such applications in education are fairly obvious, but not everyone has access to the technology, and it can be quite difficult to use effectively if you are able to gain access.  Part of the problem is the inconvenience of having to hold your phone up if you wish to interrogate your environment. A better, more intuitive application of AR is the use of large screens (see the image above, taken in a Westfield shopping centre, London). Better vision, and a more natural means of interrogation of one's surroundings can be achieved using this technology, and objects can be rendered in 3D using simple marker technologies (see BBC this video for a vivid demonstration of some upcoming AR features and uses).



Perhaps the most promising and intuitively easy to use AR version is the wearable (or eye wear) application seen most recently in Google Glasses. A simple heads up display (HUD) is located in the upper right quadrant of one lens of a reasonably normal looking pair of spectacles, and users can control what they see with their mobile phone. Eventually, natural gesture control (such as a head tilt, wink of an eye) or voice control will be developed to enable even more natural and unobtrusive AR use. It has had its problems and suffered a few teething difficulties, but I believe that AR is on its way to a learning environment near you and it will catch on quicker than we expect. Our desire to learn more, and to learn while on the move at any time and in any context, will ensure that the wearable AR device will be available for an affordable price very soon. What educators do with them next, is really down to each individual's creativity and imagination.

Photo by Steve Wheeler

Creative Commons License
Where AR we now? by Steve Wheeler is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

No comments:

Post a Comment