Saturday 5 January 2013

Digital classrooms

This is Part 5 in my series of posts on the future of learning and technology. A few years ago Peter John and I wrote a book entitled 'The Digital Classroom'. It was published by Routledge in 2008 and is now also available as a Kindle reader version. It wasn't the first published under that title, and it probably won't be the last. The idea of a 'classroom' (regardless of how anachronistic that may sound) is appealing when it is 'digitised'. It's the old, comfortably familiar territory embellished with the new. Everyone in the world of education it seems, has an interest in how technology is going to influence what we do in the classroom. The book was received well, and we received some positive comments and feedback. Although the book is probably a little dated now, with technology advancing at rapid pace, it still set a benchmark for some of the things we could expect to see in the coming years. We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education. We even mentioned the Semantic Web (or Web 3.0) as a potential horizon technology for learning. We spent a lot of time talking about digital cameras and interactive whiteboards, both of which have had dubious success in the school classroom.

Ultimately though, we could not have predicted the new tools and technologies that will become very much a part of normal school life in the recent and coming years. We did not foresee the touch tablets and their rapid success in schools, nor did we predict the rapid rise of smart phones and apps, or the potential of augmented reality. The non-touch motion sensing gestural interfaces now emerging (for example the Xbox 360 Kinect) and the voice activation applications were still just a gleam in the eye for many of us. Perhaps we should not have titled the book The Digital Classroom, but simply Digital Classrooms, because now we know that there are many possibilities, and that classrooms that have digital capabilities are many and varied. If I was to take a risk and suggest possibilities for the next 5 years of development, I might be right on some of my predictions, and hopelessly wrong on others, but here we go...

The signs are there that in the coming years, more gestural interface technology will be available for learners, and that advances in manufacture and design will enable the installation of screens on walls, desktop, in fact on any flat surface. The screens will be resilient and high resolution, but as thin as a sheet of card. The mouse, and keyboards such as the one in the image above, may disappear completely in favour of voice and gesture activated tools. For students with mobility issues in particular, this may turn out to be an important leveler. Smart touch devices will continue to develop too, so that every student will have the means to access all their learning resources right there in their hand, wherever they are, and whenever they need them.

Much more learning will be done outside of the classroom. Digital classrooms will become the place where learning is performed, celebrated and assessed - on large wall screens for all to enjoy. For many teachers, learner analytics will become an indispensable tool for tracking student progress and intervening when necessary. Many governments will probably insist on it and legislate accordingly when they realise just how much data can be mined from personal activities across the web. Eye tracking and attention tracking will also emerge as useful behaviour management tools for teachers in the next few years. Gamification and games based learning will establish a stronger foothold in classrooms as teachers realise just how powerful self-paced, self-assessed task oriented and problem based learning can be.

Probably the most important development I foresee though, is the emergence of student developed applications. As technology increasingly takes its hold on the school classroom, so students will become increasingly adept at coding. There is more scope than ever for children to experiment with computers. The Raspberry Pi is just the first of many tools to support this. The result will be the creation of a vast array of student games, mobile apps and eventually new forms of hardware (See this TED talk by 12-year old app developer Thomas Suarez). Many of the new apps and games will be made commercially available. Schools working in partnership with commercial companies will ensure it happens. We may even see some children achieve millionaire status before they leave school, and it will become commonplace for young people to be entrepreneurs before they reach higher education age. Now there's incentive.

A lot of learning comes from doing, making and problem solving. One of the most important contributions technology has made to education over the last decade can be found in its provisionality - that with digital, nothing is necessarily graven in stone, anything can be changed, upgraded, edited, revised, deleted. Learning in digital classrooms will be much more exciting, because learning through failure and experimentation will engage learners thoroughly in the right conditions.

Finally, a word of warning. We don't know how long these developments will take, nor do we know for sure  if they will materialise, because it is very hard to predict the future accurately, and schools are conservative places where change can be very difficult to achieve. What we do know is that the future will be very different from anything we can imagine right now. As ever, your comments and views on this article are very welcome.

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Digital classrooms by Steve Wheeler is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

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