Showing posts with label Seymour Papert. Show all posts
Showing posts with label Seymour Papert. Show all posts

Saturday, 9 February 2013

Being Negroponte

'Learning when there is no school'
In 1995 I read a little black paperback book that changed my view on the world. The title of the book was 'Being Digital' and the author was Nicholas Negroponte. Several key elements of Negroponte's book stood out for me and challenged my thinking. Firstly, he talks of a time when all media will be transformed from atoms into bits. This premise, written in the middle of the 90s, looked forwards to a time when newspapers, movies, music, television, photography, and a host of other media would reside exclusively within the digital domain. The repercussions would be that large businesses who relied on shipping 'atoms' would go out of business, whilst those who sent bits would thrive. Negroponte is a gentleman and doesn't have the hubris to declare 'I told you so', but a quick look around at the world of business will tell you that he was right. Large photographic companies, the music industry, book and newspaper publishers, high street chain stores and even the mighty Hollywood film industry are struggling to adapt, survive or maintain their preeminence in a world where everyone has a mobile phone with a camera, downloads of e-books exceed print based sales, iTunes is the favourite method of purchasing your favourite music, movies can be streamed online, and people are migrating en masse to online stores such as Amazon. Negroponte's vision was prescient indeed, and we ignore the man's ideas at our peril.

Secondly, Being Digital featured further predictions about touch screen computers, artificial intelligence and convergent technologies such as TVs and computers combining their functionality. The entire book is crammed full of these instances, and it is not hard to see why it had such a huge impact on me and many others like me almost 20 years ago.

It was a delight and a privilege to be invited to meet Nic Negroponte over dinner in the run up to the Learning Technologies Conference. I sat and chatted with him for more than two hours as he regailed me and my co-diners with story after story of his many exploits. Negroponte established the now legendary MIT Media Lab, and was also founder of Wired Magazine. I first became aware of his work by reading his then regular column. He is well connected too. Close friend and LOGO inventor Seymour Papert married author and cyberspace researcher Sherry Turkle in the living room of Negroponte's home. Negroponte and his then wife met with Alan Turing's mother and brother, and were given all his 'baby photographs'. He worked alongside legends such as artificial intelligence pioneer Marvin Minsky and in so doing, became something of a legend himself. In his opening keynote speech at Learning Technologies, Negroponte stalked across the stage reminding his audience that it is a big mistake to assume that knowing is synonymous with learning. 'We know that a vast recall of facts is not a measure of understanding,' he declared, 'and yet we subject kids in school to constant memorising to pass tests.' His answer? What we need to do in schools, he said, was to find ways to measure curioisty, creativity, imagination and passion, as well as the ability to view things from multiple perspectives.

Negroponte is now celebrated for his high impact initiative to provide children in poor countries to access learning through laptop computers. His One Laptop Per Child project has now given children from Ramallah to Rio access to the learning they previously never had a hope of having. The total number of laptop computers distributed through the 1LPC project now exceeds 2.5 million in 40 countries, and there are many heart warming stories to be told. Children are now teaching their own parents how to read, using the laptops as tools. In Ethiopia, over 5000 children are learning to write computer programs using Squeak. Plans to begin distribution of touch screen tablets are well underway, and it won't be long before we are talking about One Tablet Per Child. All of this is run on a charity basis, and is philanthropic to the core, with supporters including the Bill Gates Foundation and Salman Kahn's Academy.

If we have learnt one thing from the 1LPC project, says Negroponte, it is that children learn a great deal on their own, with little or no help from others. This echoes the work of pioneers such as Sugata Mitra, whose 'minimally invasive education' was demonstrated by the 'Hole in the Wall' experiments. Negroponte said that Mitra is now working with him and others at MIT - they have joined forces to advance these projects further. Children have a natural curiosity, Negroponte is at pains to point out, and discovering, making and sharing things is second nature to them. We should nurture these characteristics he warns, rather than stifling it in rigid school systems.

Photo by Steve Wheeler

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Being Negroponte by Steve Wheeler is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Saturday, 15 September 2012

Learning by making

The transmission model of learning is still dominant in education. Whether you are in a primary or secondary school classroom, or in a lecture hall or laboratory in a university, you will almost always see the teacher or lecturer directing proceedings, often from the front, usually 'instructing' their students in some way. You may also witness other, underlying pedagogical models playing out, usually where students are asked to do some group work or find out for themselves through individual project work. Whilst these approaches to learning are often more effective for personalised and collaborative learning, they tend to be kept to a minimum in most cases, because teachers like to maintain some level of control over their students, and finite time and resources constrain them. So passive reception often becomes the dominant mode of learning in traditional environments.

Back in the early 1990s, when I was involved in nurse education, I introduced a project where students were given an entire day to create a 5 minute video on a subject directly related to their course. In groups of threes and fours, the student nurses were sent out to conceive their video, script and storyboard it, decide on roles, procure their props, scout out shooting locations, record their video, and then edit it. Then, during the final hour of the day, each group introduced, showed and discussed their 5 minute video. Many of my colleagues were sceptical about the value of this kind of approach to learning. They argued that it was a waste of time when the nurses could be studying their text books, writing their essays, or practicing how to give injections into oranges. I countered that the students were, in fact, engaged in a very high level of cognitive activity where they were engaged in learning by making. It wasn't until a few years later when I discovered the work of Seymour Papert (now one of my Facebook friends!), that I was able to build a theoretical framework around the nurses video project. In his theory of constructionism, Papert argued that we build mental representations of what we learn, and that the situated nature of where we learn influences and strengthens that representation. In other words, we learn by doing and building within relevant environments, and that authentic tasks can be very powerful in support of that situated learning.

At the time I showed my colleagues that the nursing students were learning numerous skills that they would later be able to transfer across into their professional practice. To successfully complete their video project they needed to be able to solve problems, create content, construct artefacts, take decisions and make critical judgements, work together as a team, divide their labour and select appropriate tasks, manage their time, think creatively, negotiate difficult situations, consider ethical issues, work with finite resources, successfully bring a task to completion and reflect on their practice. How many of these skills could be modelled and situated within a classroom in such a short period of time?  The very act of constructing something tangible allows students to test out hypotheses, learn from each other and solve problems as they progress. Abstract ideas and concepts become concrete and are situated in real life contexts. These are essential skills for 21st Century working. It is for these reasons that making things is a central part of all my courses, and whether it is a video, podcast, blog or any other digital artefact, students gain ownership, and invest their energies and their ingenuity into making and presenting it. In so doing they are constructing their own versions of knowledge and developing the skills they will later need outside in the world of work.

Photo by Ah Zut

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Learning by making by Steve Wheeler is licensed under a Creative Commons Attribution 3.0 Unported LicenseBased on a work at steve-wheeler.blogspot.com.

Saturday, 23 June 2012

Bloom reheated


In an age of digital media, where learners create, remix and share their own content, an overhaul of Bloom's Cognitive Taxonomy was long overdue. Yesterday I posted a critique of Bloom's Cognitive Taxonomy and argued that it is outmoded in the digital age. Unfortunately, Lorin Anderson's revised model (2001 in conjunction with Krathwohl) of the taxonomy is not as great an improvement on the original model as its adherents might claim. Supposedly upgraded to take into consideration new ways of learning using digital tools, the revised model remains firmly rooted in the old behaviourist paradigm, and is just as reliant on the production of observable (and therefore) measurable behaviour as the original model. This is not surprising, because Anderson is one of Bloom's former students, and Bloom was steeped in the behaviourist tradition. However, one useful feature of Anderson's model is that it slides the focus away from declarative knowledge (knowing that) toward procedural knowledge (knowing how), and this is useful in constructionist learning contexts (learning by making - See for example the work of Seymour Papert). If students learn facts, but have no understanding of how or why these facts can be applied, or how they can be constructed into some useful form, learning is two-dimensional.

One of the gravest errors in Anderson's revised model is that it's still a taxonomy. It is flawed at that. Anderson's new categorisation simply moves the old categories around a little. He places 'Creating' at the apex of the pyramid, with 'Evaluating' beneath it. Overbaugh and Schultz (2005) suggest that in Anderson's model, Bloom's Synthesis is replaced by 'Creating', and that Bloom's 'Evaluation' and 'Synthesis' therefore trade places. This raises a question - should we really expect learners to create something and then not bother to evaluate it? So why the swap? The problem lies in the sequence. Ultimately, synthesis and evaluation, along with all the other levels of cognitive achievement cannot be represented as a single linear process. Let's suppose instead that learning processes are chaotic and iterative in nature, and that we learn through a continual flux of categories, combined in increasingly complex ways. We might acquire better knowledge while we are in the process of applying and evaluating, for example. This leads to the conclusion that the classification of 'levels' of attainment is misrepresented in both Bloom's and Anderson's models. Tim Brook makes the point that the sequence of learning categories is problematic and suggests a matrix instead. But this still fails to address the problem that Bloom's taxonomy segregates and compartmentalises activities, when often we learn across and through combinations of learning modes.

Neither Bloom's nor Anderson's models take new, fluid methods of learning into consideration. Emerging theories such as connectivism, heutagogy and paragogy are more representative of digital age learning, and for many, the future of learning through and with digital tools will rely heavily upon such explanatory frameworks. We need to find ways to nurture the agile, flexible, critical and creative learners we desperately need in our communities today. Neither Bloom's nor Anderson's taxonomies can achieve this. Patching up an old model and rehashing it just won't do. As John Lennon once put it: 'You can't reheat a soufflé.'

Anderson's Revision Model image source

References

Anderson, L.W., and D. Krathwohl (Eds.) (2001). A Taxonomy for Learning, Teaching and Assessing: a Revision of Bloom's Taxonomy of Educational Objectives. Longman, New York.
Overbaugh, R. C. and Schultz, L. (2005) Bloom's Taxonomy. Available online at:  http://www.odu.edu/educ/roverbau/Bloom/blooms_taxonomy.htm (Accessed 21 June, 2012)

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Bloom's taxonomy rehashed by Steve Wheeler is licensed under a Creative Commons Attribution 3.0 Unported License.
Based on a work at steve-wheeler.blogspot.com.