There is also the committed learning principle, which describes how gamers have sustained engagement as extensions of their real world identities in relation to their virtual identity (or avatar). This often enables gamers to develop an emotional attachment for which they feel some sense of commitment, and this also makes the virtual world they inhabit more compelling. Lots of effort and practice invested in World of Warcraft or the Sims results from the gamer being committed (some might even say 'hooked') to the game.
Another principle is the identity principle, which relates closely to the committed learning principle above. Learning through games often involves manipulation of identity in such a way that the gamer has real choice over how they wish to represent themselves, particularly in social games. This can result in forms of role playing where the gamer can choose to be a hero, a villain, or something entirely different.
The self knowledge principle relates to virtual worlds (or games terrains) being constructed in such a way that gamers learn not only about that environment, but also about themselves and their current skills, knowledge and capabilities. Gamers can make mistakes and learn from them. Next time, they improve their performance and avoid the same errors. As Graham Brown-Martin remarked, gaming is powerful because there is constant assessment of performance (usually self assessment, but also from the community who are playing the game if it is a social game).
Perhaps one of the most powerful principles is the achievement principle, which is instrumental in bringing many gamers back time and time again to improve their scores, hone their skills and relive previous experiences within the game. There are intrinsic rewards within most games, which if designed cleverly, will provide a gradient of difficulty (levels and goals) including problems to solve and knowledge to gather, which gamers can achieve with incremental effort and commitment. It is clear that problem solving and critical thinking skills are essential skills for successful learning and working.
There are several other principles identified by Gee, but I believe the ones listed above provide a reasonably clear model that explains why games are so powerful, and why they should be considered as tools to support learning for the 21st Century. More on Gee's learning principles can be found at this website.
Photo by Steve Wheeler
The games we play by Steve Wheeler is licensed under a Creative Commons Attribution 3.0 Unported License. Based on a work at steve-wheeler.blogspot.com.
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