The experiential model Kolb proposed reveals a particular flow of activity that is represented in the image below. It flows clockwise and is both iterative and cyclical. It is representative of the kind of activities one sees in the old style e-learning package designs still used in many companies to impart basic health and safety or customer care training. One of the criticisms of Kolb's model is that it is fairly prescriptive, and from it derives the four learning styles he identified; diverging, assimilating, converging and accommodating. A number of derivative learning styles models 'borrowed' from this model (for example Honey and Mumford's Learning Styles model). It continues to feature strongly in many corporate training/learning and development (L and D) design and delivery strategies because it focuses largely on competence and performance, traits most businesses value and require their employees to acquire and develop. And yet, although L and D departments are also embracing social learning, many still continue to refer to Kolb's model as an important model of learning. This is questionable. One view is that the experiential learning model is increasingly irrelevant in an age where social media, and social learning are increasingly prevalent. It is worth revisiting Kolb's model to explore its criticisms and weaknesses.
A major criticism of Kolb's experiential learning cycle is that any or all of the four phases he identifies could occur simultaneously (Jeffs and Smith, 1999). Another is that the model does not sufficiently acknowledge the power of reflection on learning (Boud et al, 1985). Probably the most important criticism of the cycle is that depending on the learner, and/or the activities they are engaged in, some stages of the process can be bypassed, or repeated several times in any sequence. Way back in 1933 John Dewey remarked that reflective learning processes are highly complex and as Smith (2001) has argued, representing this complexity in such neat and precise units is simplistic and clearly problematic. There is little to stop the process being reversed or sequenced in entirely different ways, depending on learner motivation, individual differences, subject being studied and a new component Kolb probably had no reason to consider at the time - the digital tools being employed to support those learning activities.
Besides there being very little (or mostly weak) empirical evidence to support Kolb's model (and all of its derivatives), I also argue that in a digital age, it is now increasingly obsolete. It served its purpose in the 'instructional design' period of e-learning development where 'stand alone' Computer Aided Training (CBT) content was king, but we have moved on. Social learning processes are showing greater promise than isolated learning, and we now have the tools to capitalise on the human instinct to learn collaboratively and to create, remix and share our own content. Kolb's model is anachronistic, belonging to another time. It is time to develop new models to explain the processes that occur when people learn using socially rich interactive digital media.
Image by Fotopedia
Experiential Learning Model Graphic source
References
Boud, D., Keogh, R. and Walker, D. (eds.) (1985) Reflection. Turning experience into learning, London: Kogan Page.
Dewey, J. (1933) How We Think, New York: Heath.
Jeffs, M. and Smith, T. (1999) Learning from Experience. Available online at: http://www.infed.org/foundations/f-explrn.htm (Accessed 20 June, 2012).
Kolb, D. A. (1984) Experiential Learning Englewood Cliffs, NJ.: Prentice Hall.
Mayes, T. and deFreitas, S. (2004) Review of e-learning theories, frameworks and models. Stage 2 of the e-learning models desk study. Available at: http://www.jisc.ac.uk/whatwedo/programmes/elearningpedagogy/modelsdeskstudy.aspx (Accessed 20 June, 2012).
Smith, M. K. (2001) David A. Kolb on Experiential Learning. Available online at: http://www.infed.org/biblio/b-explrn.htm (Accessed 20 June, 2012).
Recycling Kolb by Steve Wheeler is licensed under a Creative Commons Attribution 3.0 Unported License.
Based on a work at steve-wheeler.blogspot.com.
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