
He brought the headset down from the ceiling and started to place it over her eyes.
“Just a minute.” She pulled away. “What is this?”
'The headset has two small display screens. They project images right in front of your eyes. Put it on. And be careful. These things are expensive.”
“How expensive?”
“A quarter of a million dollars apiece.” He fitted the headset over her eyes and put the headphones over her ears.
“I don't see any images. It’s dark in here.”
“That's because you’re not plugged in, Louise.” He plugged in her cables.
Sanders stepped up onto the second walker pad and brought the headset down from the ceiling. He plugged in the cable. “I'll be right with you.” He said.
He put on the headset.
Sanders saw a blue screen, surrounded by blackness. He looked to his left and saw Fernandez standing beside him. She looked entirely normal, dressed in her street clothes. The video was recording her appearance, and the computer eliminated the walker pad and the headset.
“I can see you,” she said in a surprised voice. She smiled. The part of her face covered by the headset was computer animated, giving her a slightly unreal, cartoonlike quality.
The media expert Derrick de Kerckhove sheds some important light on this question in his book 'The Skin of Culture'. de Kerckhove relates the story of a colleague who was visiting the wilds of Ontario, with an Alonquin Indian guide to look after him. At one point, he turned to his Indian guide and suggested that they may be lost. 'We are not lost', replied the guide, 'the camp is lost!'. This disconnect in cultural perceptions of space was not lost on the colleague, who realised that in his world space was fixed and he was a free agent wandering around it. His guide saw a different perspective, where the only fixed point was himself, and the rest of the world flowed by as he moved it under his feet. This is the exact same principle employed by VR systems to fool the individual into thinking s/he is moving around and encountering objects when in fact s/he is fixed in space.
This principle will sustain itself as the virtual experience in all its guises continues to perplex. But what it will look like is probably still beyond us.
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